GMA-winner Ingham leaves his position as editor of ComputerandVideoGames.com (CVG) and will take over at Music Week on October 3rd. Music Week is published by MCV publisher Intent Media, which acquired the title from UBM in July.
Also joining him is new sales manager Darrell Carter, who is already responsible for Intent Media’s other music brands, Musical Instrument Professional (MI Pro) and Audio Pro International (API). Carter takes over the sales reigns on September 1st.
Before joining Future in 2009, Ingham enjoyed a successful spell at Intent Media as associate and online editor of MCV. He has also written for The Independent, Metro Newspaper and The Evening Standard, as well T3 and Edge Online.
"Entertainment media publications don’t come much more respected than Music Week. Even more excitingly, it’s a brand that carries an almighty potential, particularly online," said Ingham.
"It’s with a heavy heart that I exit video games, where I have made countless friends. That said, I leave CVG with near double the audience that it had two years ago and with a solid plan in place for further growth.
"My lifelong passion for music burns brighter than ever, and I’m ecstatic to take up such a prestigious role right in the belly of the business."
Simon Maxwell, group publisher for Future’s games and film portfolio: "We are sorry to lose Tim. He is an immensely talented journalist, a popular member of the CVG team and has been a key part of CVG’s recent success.
"But we also understand that music is Tim’s passion and we’d like to wish him every success in his new role at Music Week.
"Happily, CVG has a strong team in place for the future who are committed to building on the huge growth the site has experienced in recent times – UK unique users are up 38 per cent and page views up 67 per cent year-on-year. We hope to make an announcement soon on who will be taking one of the most exciting and dynamic roles in international gaming journalism."
The full Intent portfolio includes market leading magazines, websites and events across video games, music, toys, licensing, home computing, cycling and mobile content.